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- Path: pn.itnet.it!not-for-mail
- From: "Stefano Agostinelli" <agos001@pn.itnet.it>
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: Thu, 25 Jan 1996 20:11:09 +0100
- Organization: ITnet
- Distribution: world
- Message-ID: <65641197%agos001@pn.itnet.it>
- References: <john.hendrikx.48lz@grafix.xs4all.nl>
- NNTP-Posting-Host: agos001.pn.itnet.it
- X-NewsReader: IntuiNews 1.3 (27.8.95)
-
- John Hendrikx wrote in comp.sys.amiga.programmer about "Re: Demo/game to OS
- friendly part II":
- > sA> Yes this could be useful.But even now you can do this "by hand":scan the
- > sA> display database directly.
- >
- > I don't think 'scanning' the database should become common among
- > applications, so a good solution should be offered. At the moment the
- > display database does not tell you whether a screen is Chunky or Planar, or
- > whether its layout is BGR or RGB and so on... we need more info from the
- > data-base and a better way to get that info.
-
- Sure,just expand struct DisplayInfo...
-
- > >> A 'query' function to find out about what screen you got back from
- > >> OpenScreen would also be quite handy.
- >
- > sA> Well you get a Screen pointer and that should suffice.
- >
- > It doesn't suffice at all.
-
- I said "it should".struct Screen ought to contain a pointer to a DisplayInfo.
-
- Cheerio
- Stefano
-
- +-----------------------------+-----------------------------------------+
- | Stefano Agostinelli | Now developing for You ARM: |
- | Genoa - Italy | the State of Art AmigaRoleMaster System |
- +-----------------------------+-----------------------------------------+
- | IRC: arm | 'Where are you going, Master?' |
- | E-mail: agos001@pn.itnet.it | 'To the Havens, Sam' |
- +-----------------------------+-----------------------------------------+
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